Skip to main content

About Anthony

773 words·4 mins
Table of Contents

My name is Anthony Petitbois and I currently work for Ubisoft as a Lead Technical Architect, I am located in Vancouver, British Columbia.

A few of my current center of interests are : Software Architecture, Infrastructure Architecture, Photography, Board games, Video Games, Travelling, Food and My Kids

Resume>

Resume #

Senior technical leader with experience providing strategic direction on complex and large scale projects.

My role is to work with executives and stakeholders to ensure technical processes and solutions are designed with the expected quality while balancing team health and execution timelines. Expertise in Software architecture to build platforms with a focus on technical design, process and operational excellence.

Skills>

Skills #

Architecture – Large scale online services design, Microservices, Operational Excellence, Security, Multi-Cloud Management

Management – Strategic Planning, Project Management, Coaching and Mentoring, Performance Management, Budget Management

Experience>

Experience #

Ubisoft, Lead technical architect - May 2019 - Current>

Ubisoft, Lead technical architect - May 2019 - Current #

Providing the senior technical leadership, architectural vision for the new internal platform at Ubisoft. The Rome platform is built to provide a managed platform for all productions to build their games on top of. We want to ensure game makers can focus on games and not how to build underlying technologies.

This role consists of a few aspects:

  • Leading a team of Architects who work with the various service teams for implementation oversight.
  • Working with Sr Executives to ensure the vision if clearly communicated and matches the company’s long-term vision
  • Working with the Head of Product and Engineering managers to ensure technical processes are in place to achieve our goals.

Additionally, Member of the Technology Steering Comitee for Ubisoft IT

Technologies: Kubernetes (and adjacent technologies), MongoDB, MySQL, Redis, Golang, Python, Kong, Vault, Terraform, Gitlab, Agones, Googgle Cloud, AWS, Azure, OpenStack, …

Electronic Arts, Online architect - July 2016 – May 2019>

Electronic Arts, Online architect - July 2016 – May 2019 #

Lead the technical direction for the EADP Cloud team. Our mandate was building the future of hosting for EA. Working extensively with various stakeholders to ensure the direction matches the vision.

Technologies: Kubernetes (and adjacent technologies), MongoDB, MySQL, Redis, Golang, Kong, Vault, Terraform, Gitlab, Agones, Googgle Cloud, AWS, Azure, VMWare, Canonical MaaS

Electronic Arts, Online architect - December 2013 – July 2016>

Electronic Arts, Online architect - December 2013 – July 2016 #

As part of the EADP Infrastructure and Operations team, my role was to provide the senior technical leadership, architectural vision (conceptualizing functional requirements, architectural approaches, integration methodology).

Providing infrastructure design guidance to deliver high-quality and timely solutions and services that continuously meet EA’s Online business needs.

Partnering with EASports FIFA for their Online needs for various titles of the Franchise (AAA, Mobile, Asia Online)

Technologies: Java, MySQL, C/C++, Redis, Apache, NginX, Linux, Akamai

Electronic Arts, Online architect - April 2010 – December 2013>

Electronic Arts, Online architect - April 2010 – December 2013 #

Technical leadership for a central online team. Our group provided Online Services for the Sports Label such as FIFA, NHL, NBA, Madden, UFC, Fight Night, Active, MMA, Tiger Woods, NCAA Football.

  • Provide architectural leadership to build scalable and highly available platform deployed at scale for millions of users.
  • Evaluation of new technologies to be supported for our development teams (Databases, video transcoding technologies, caching, queues, cloud services)
  • Directed and managed the datacenter migration of our production environment.
  • Increased test coverage by building a full sized load test environment.
  • Working closely with AAA as well as mobile game teams to align technology directions.

Technical Project Management: Application performance monitoring, cloud adoption, DDOS mitigation, launch readiness, Central Logging, Automation.

Technologies: Apache, PHP, Java, Python, Oracle, MySQL, Cassandra, Redis, MySQL, memcache, Jenkins, Linux, Windows, Chef, Akamai, AppDynamics

Accenture, System specialist - March 2009 – April 2010>

Accenture, System specialist - March 2009 – April 2010 #

Managing systems for various Accenture customers.

Contractor for Airbus, Service manager and Achitect - November 2005 – December 2008>

Contractor for Airbus, Service manager and Achitect - November 2005 – December 2008 #

Various positions managing online systems for Airbus. Service management, Performance testing, Architecture, Integration Engineer.

Education>

Education #

2002 - Bachelor of Science, Honours Computing>

2002 - Bachelor of Science, Honours Computing #

Wrexham Glyndwr University, UK

Specialization in IKBS (Intelligence Based Knowledge Systems, commonly known as A.I.), Systems Analysis 3D Rendering Systems and Information and Systems Engineering.

2000 - Bachelor level degree in Computer Science>

2000 - Bachelor level degree in Computer Science #

I.U.T Lannion, France – Lannion Institute of Technology

Specialization in Systems programming and Computer Science (analysis, methodologies, OOP). Languages Pascal, C, C++, x86 Assembly



Anthony Petitbois
Author
Anthony Petitbois
Anthony is a Lead Technical Architect in the gaming industry.